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How to Build Real-Time Web Applications Using Web Sockets

Home » Blog » How to Build Real-Time Web Applications Using Web Sockets
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How to Build Real-Time Web Applications Using Web Sockets

  • September 13, 2025
  • Com 0

Have you ever wished your web app could update instantly, without users constantly refreshing the page? Imagine building a chat app where messages appear the moment someone hits “Send.” That magic happens thanks to WebSockets.

In this blog, let’s walk through how you can build real-time web applications using WebSockets. We’ll break it down step by step, keep it conversational, and by the end, you’ll feel confident to start coding your own live apps!


What Are WebSockets (and Why Should You Care)?

Let’s start simple.

WebSockets is a communication protocol that creates a persistent, two-way connection between the client (browser) and the server. Unlike traditional HTTP, which works like a one-time request/response, WebSockets allow continuous data exchange without needing to refresh.

Here’s a quick comparison to make things crystal clear:

WebSockets vs HTTP: Key Differences

FeatureHTTP (Traditional)WebSockets (Real-Time)
Connection TypeRequest/Response (one-time)Persistent (always open)
Direction of DataClient → Server onlyClient ↔ Server (bidirectional)
LatencyHigher (multiple handshakes)Lower (single handshake)
Best ForStatic pages, APIsLive chats, games, real-time dashboards
Resource UsageHeavier (more headers, reconnects)Lightweight (single connection)

So, if you want instant updates, less overhead, and smoother user experiences, WebSockets are your best friend.


Step 1: Setting Up Your Environment

Before writing any code, let’s get our environment ready.

You’ll need:

  • Node.js installed on your machine
  • A basic understanding of JavaScript
  • A code editor (like Visual Studio Code)

Once Node.js is installed, open your terminal and create a new project folder:

mkdir realtime-app
cd realtime-app
npm init -y

Now, install a WebSocket library like ws (a popular WebSocket package for Node.js):

npm install ws

Easy, right? Let’s move on to the fun part—writing code!


Step 2: Building a Simple WebSocket Server

Here’s how to build a minimal WebSocket server in Node.js using ws:

// server.js
const WebSocket = require('ws');

const wss = new WebSocket.Server({ port: 8080 });

wss.on('connection', (ws) => {
  console.log('New client connected!');

  ws.on('message', (message) => {
    console.log(`Received: ${message}`);
    ws.send(`You said: ${message}`);
  });

  ws.on('close', () => {
    console.log('Client disconnected');
  });
});

When you run:

node server.js

… your server is ready and waiting for clients to connect.

Pro Tip: Keep your port number in .env files for scalability later.


Step 3: Creating a Client to Connect

Now, let’s create a simple index.html file to test our WebSocket server:

<!DOCTYPE html>
<html>
  <body>
    <input id="msg" placeholder="Type something..." />
    <button onclick="sendMessage()">Send</button>
    <div id="chat"></div>

    <script>
      const socket = new WebSocket('ws://localhost:8080');

      socket.onmessage = (event) => {
        const chat = document.getElementById('chat');
        chat.innerHTML += `<p>${event.data}</p>`;
      };

      function sendMessage() {
        const input = document.getElementById('msg');
        socket.send(input.value);
        input.value = '';
      }
    </script>
  </body>
</html>

Open this in your browser, type a message, and click Send.
You’ll see it echo back from the server instantly, no page reloads needed.


Step 4: Scaling and Adding Real-Time Features

You’ve just built a simple echo chat. But let’s make it real-world ready:

Add Broadcasting

Right now, messages only return to the sender. Let’s broadcast them to all connected clients:

ws.on('message', (message) => {
  wss.clients.forEach(client => {
    if (client.readyState === WebSocket.OPEN) {
      client.send(message);
    }
  });
});

Handle Multiple Rooms or Channels

You can group users into rooms (like different chat groups or game lobbies) using IDs or namespaces.

Use a Framework (Optional)

Libraries like Socket.IO make it easier to handle reconnections, rooms, and browser compatibility. It’s built on top of WebSockets but adds extra features.


Step 5: Testing, Security, and Deployment

Before going live, don’t forget these essentials:

  • Testing: Try with multiple browser windows or devices.
  • Security: Use wss (WebSocket Secure) with HTTPS in production.
  • Authentication: Only allow logged-in users to connect.
  • Deployment: Use cloud platforms like Heroku, AWS, or Vercel to host your app.

Pro Tips to Supercharge Your WebSocket App

Let’s wrap up with a few expert tips to make your real-time app even better:

  • Use Heartbeat/Ping-Pong messages to keep idle connections alive.
  • Implement reconnection logic on the client side for network drops.
  • Monitor connection counts to prevent server overload.
  • Combine with databases like MongoDB or PostgreSQL to save and fetch real-time data.

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